Civic Impact cover image
♡ Pidgeys, Pics cover image
♡ Game Boy, Mod cover image
♡ EOY Card, Print cover image
Tech Journal, Brand cover image
Venture Capital, Brand cover image
Justice System, Product cover image
Deep–Tech, Brand cover image
Better Reading, Product cover image
♡ Plant Kingdom, Pics cover image
Executive Portraits, Brand cover image
Social Fitness, Product cover image
♡ Food Label, Brand, Print cover image
Better Hiring, Product cover image
Dental Hygiene, Product cover image
Silk Logo, Brand cover image
Election Consortium, Product cover image
Schmidt Futures, Brand cover image
Cannabis, Brand cover image
Pandemic Response, Product cover image
Emotional Health, Product cover image
Enterprise Tree, Product cover image
Memoir, Brand cover image
Aerospace, Brand cover image
City Planner, Product cover image
♡ Pineapples, Tool cover image
Smart Cities, Product cover image
Waze, Brand, Product cover image
Disaster Relief, Other cover image
Badge Maker, Tool cover image
Network Management, Product cover image
Various, Other cover image
♡ Adventure Game, Product cover image

About

For over a decade, I’ve contributed to companies large and small. My work spans across digital product, brand identity, and art direction. As part of recidiviz, I design practical systems that actively reduce the amount of people incarcerated in the U.S.

Outside of my career, you’ll find me reading esoteric essays, tinkering with cameras, or practicing Muay Thai. I spent my childhood in the Caribbean and my adolescence in California so I find rainy days beautifully nostalgic but cold winters really f* me.

Contact

Experience

  • We build practical systems that actively reduce the amount of people incarcerated in the U.S. As head of design, I am responsible for the product and brand experience across all touch points. Check out our team page to learn more.

  • 2018 — 2023
    Independent practice...

    Product and brand work for select clients only.

  • 2015 — 2019
    Google

    ① Growth and brand design (Waze) ② Product design (Area 120)

  • 2006 — 2015
    Early career...

    2015, Enterprise UX, Aerohive (💀)
    2015, Design Research, GOTO
    2012, Art Direction, Curran & Connors
    2006, Imagemaking with Photoshop
    1996, Game concepts and design